
Okay, the game was starting to click and there was a certain motivation and flow that had begun to manifest. From here, you’re rewarded with equipment that may be higher tier, which subsequently allow you to combat enemies of a higher tier, too.
#Wollay cube world twitter trial
Through some trial and error I figured this out quite quickly, and eventually went around completing quests that are the same star or colour as my weapon/armour tier (which you can see in your character stats). You can explore freely and find events and quests, or you can follow the trail that NPCs may provide you, but be wary – often the quests they give you may be coloured and beyond your current capabilities. The progression here is now completely up to you. However the game does not play like that anymore.Įssentially, upon starting the game you are very frail and don’t level up at all – so the first thing you ought to do is get to a town, collect items on the way, avoid any enemies that have a coloured name barring white ones, (order of difficulty is white, green, blue, purple, yellow) and eventually get some gear and quests from speaking to NPCs you meet along the way and inside the village, and progress from there. It was a simple and well known process of progression. In the alpha, the game had a leveling system similar to other, traditional action RPGs, where killing things would give you a level up as well as loot, and you’d unlock new abilities. I explored the map and eventually found one, and through this process learned quite a number of things about the game – as well as identifying many of the changes it went through in its long development cycle. I sat there, a little confused and thought that I should probably look for a town, as there I can get access to gear and other essentials. Going there was a death wish however, as these blokes had ten times my health pool and essentially deleted me in a single hit. After another test, I recognized that these beetles were way, way more powerful than me, so promptly avoided them and spoke to a travelling NPC, who gave me a quest to liberate a beach from Steel Empire enemies. I waltzed around picking things up and explored the forest and encountered some beetles to get immediately crushed. I loaded into the game and was in the middle of the woods as a Frogman Rogue. I was greeted with the same game but also a very different one. Through some research I found that I had closed beta access to the game as I was an early supporter of its Alpha, so with this knowledge in hand I input the key into my Steam and began a new journey into this charming little title.

Like many, this caught me completely off guard, as I haven’t seen the game around for quite some time, barring the rare tweets from the game’s developer, Wollay.
#Wollay cube world twitter full
It's worth noting that Cube World has long been a side project for its developers, and radio silence hasn't exactly been an uncommon occurrence.A few days ago, I got word from a forum I frequent that Cube World had come back into existence and was receiving a full release October.
#Wollay cube world twitter update
We're also experimenting with some major changes but I'm not sure yet which ones will make it into the next patch."Īs of now, unfortunately, Wollay's unable to pin down a release window. "We're doing our best to release the update as soon as we can but I'm really bad at estimating," said the developer. We're tweaking game balance to make it easier at lower levels and harder at higher levels. "There's an option for a smaller user interface, the controls will be configurable and there are a few new creatures. At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and we're currently moving to a new apartment with more space for our development studio." We're still experimenting with some features and are working on an improved launcher. The two-person team further reached out to Kotaku to elaborate:

The developer tweeted (for the first time in months), noting that work on Cube World still continues apace, but there's still a whole, whole lot more to be done. The developer, however, has finally piped up to put an end to the radio silence. The game and its website have been stagnant since July, leading many to fear that Wollay's bucket of building blocks has already run dry. After weathering a launch storm of server issues and DDoS attacks, the voxel adventure paradise suddenly ceased updates.

You sprang into our lives from Wollay's blocky womb an alpha with a big upside, but then you did probably the most unsettling thing an alpha's capable of: nothing.
